![]() ![]() Note that one shot will always use exactly one ammo regardless of this value.Īny number of the following options can be added/modified for any weapon. This is useful for weapons like the Shotgun that fires multiple bullets at same time. Number of bullets/projectiles that will fire at the same time when you click once default is 1. Set this to 0 if you want the sound to always play at the same pitch. This prevents users from firing a single shot from a bunch of different weapons in quick succession.Īmount that the pitch can vary for the Fired sound of this weapon. Length of time after equipping this weapon before the user can shoot default is 0.2. Waiting time after shooting/clicking before recoil is added to camera default is 0.07. Total maximum accumulated recoil (weapon's current recoil will never be higher than this value) default is 2.ĭecay multiplier for recoil (essentially the rate at which recoil will go away after shooting) default is 0.825. Maximum recoil added for each shot default is 0.5. Minimum recoil added for each shot default is 0.05. ![]() Name of aim zooming animation track in WeaponsSystem/Assets/Animations default is RifleAimDownSights. Name of aim animation track in WeaponsSystem/Assets/Animations default is RifleAim. Name of reload animation in WeaponsSystem/Assets/Animations default is RifleReload. Set to true if you want to use the scope that's specified in Weapons System GUI. For example, this value for the Crossbow is 1 because its arrows should arc, but this value for the Rocket Launcher is 0 because rockets should travel straight. Maximum amount of spread for the weapon default is value of MinSpread.Īmount that gravity should influence each bullet/projectile default is 0. Minimum amount of spread for the weapon default is 0. Maximum distance bullets/projectiles can travel before disappearing default is 2000. Setting this to something like 20000 can simulate raycasting weapons like laser guns. Speed that bullets/projectiles travel when shot default is 1000. Default is 1000 and anything hit beyond this distance will receive less and less damage as the distance nears ZeroDamageDistance.Īnything hit at or beyond this distance will receive no damage default is 10000. #Gun copy and paste fullMaximum distance that shots will do full damage. Number of shots per click/burst default is 3 and this only matters if you specify FireMode to be Burst.Īmount of damage each direct hit does default is 10. Time between each shot in a burst default is the value of ShotCooldown and this only matters if you specify FireMode to be Burst. For Automatic weapons, this is also the time between shots while holding click. Minimum waiting time between clicks default is 0.1. Note that ammo is unlimited and this does not specify how much ammo a user is carrying.Ĭhoose from either Semiautomatic (click once for each shot), Automatic (hold click to continuously fire), or Burst (click to shoot a burst of bullets depending on NumBurstShots). Number of shots in each "ammo clip" before user must reload default is 30. Within the WeaponsSystem folder, different aspects are controlled by the following ModuleScripts: Stores all other ModuleScripts used in the weapons system.Įnsures only one instance of the weapons system runs. įor more details, please see our privacy notice.Storage for animations used in the weapons systems.Ĭonfiguration values for the weapons system. You can unsubscribe at any time by clicking on the unsubscribe link at the bottom of every email, or by emailing us at. We will never give your details to anyone else without your consent. We will only use your email address to send you the newsletters you have requested. News from Dezeen Events Guide, a listings guide covering the leading design-related events taking place around the world. News about our Dezeen Awards programme, including entry deadlines and announcements. Dezeen Jobsĭaily updates on the latest design and architecture vacancies advertised on Dezeen Jobs. Dezeen DailyĪ daily newsletter containing the latest stories from Dezeen. #Gun copy and paste plusPlus occasional updates on Dezeen’s services and breaking news. Sent every Tuesday and containing a selection of the most important news highlights. Sent every Thursday and featuring a selection of the best reader comments and most talked-about stories. Our most popular newsletter, formerly known as Dezeen Weekly. ![]()
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